Features unique to the arcade version includes upgradeable. replaced the '3D view' stages from the original with 'top-view' stages similar to those in Commando or Ikari Warriors. The NES version is a 1990 port of a 1988 arcade game. It is the sequel to the original Contra and the second and last g.
#Contra nes cartridge code
The NES version of the original Contra also used the Konami Code (previously featured in the NES version of Gradius), Due to the game's popularity and relatively small size, it can be found on some multicarts and received a somewhat extensive hack in the form of Super Contra II.
The NES version is essentially identical to the arcade version in terms of content, but has longer stages and other modifications. SLAIUZ Start with infinite lives GXIIUX Keep weapons after losing a life SLTIYG Become invincible- enemies don't shoot at you PEIIXZ Start new life with machine gun ZEIIXZ Start new life with flame-thrower LEIIXZ Start new life with spread gun GEIIXZ Start new life with laser. The game is composed of traditional side-view stages that scroll either vertically or horizontally, as well as "3D view" stages in which the player moves towards the backgrounds.
Many of the series' conventions such as power-ups, two-player cooperative gameplay and the character's light mobility (including somersaults) were already present in this game.